UX/UI Design · Accessibility

Art Access

Museum Companion App for Visual Processing Disorders

A mobile app designed for the David Owsley Museum of Art that makes viewing artwork accessible to visitors with Visual Processing Disorders through customizable text, reading aids, and zoom features.

Platform
iOS Mobile
Role
UX/UI Designer

Tools Used

FigmaUser ResearchPrototyping
Art Access App Screens

The Problem

Visual Processing Disorders can cause a variety of issues for museum visitors, including difficulty with reading comprehension, shape recognition, and viewing complex images. Labels in museums can be difficult to read because of long paragraphs and small type, while art with complex compositions or busy backgrounds can be hard to view for users with VPD. The David Owsley Museum of Art needs a digital solution to make their collection more accessible to all visitors, particularly those with visual processing challenges.

What is Visual Processing Disorder?

"A visual processing disorder is not a physical disability of the eye, but a deficit in the brain's ability to identify, organize and process information."

—The Center for Vision Development

The Solution

Art Access provides customizable accessibility features including a unique reading ruler to isolate text, adjustable font sizes and spacing, high contrast modes, and artwork zoom capabilities. The app allows visitors to customize their viewing experience to suit their individual needs.

Understanding Visual Processing Disorders

Research into the challenges faced by museum visitors with VPD

Reading Difficulties

  • Long paragraphs with small type are hard to read
  • Difficulty discriminating between certain letters
  • Easily distracted by surrounding visual information

Visual Processing Issues

  • Complex compositions are overwhelming
  • Busy backgrounds make artwork difficult to view
  • Identifying and distinguishing shapes is challenging

Design Goals

01

Adjustable Text

Customizable size, spacing, and contrast

02

Reading Ruler

Isolate one line of text at a time

03

Zoom Features

View artwork details up close

Design Process

Research

Studied Visual Processing Disorders and analyzed existing accessibility tools to find gaps in museum-specific solutions.

Wireframes

Created low-fidelity wireframes to experiment with laoyout options and placement of accessibility controls.

High-Fidelity Design

Developed a style guide to ensure ADA-compliant colors and consistent components.

Sitemap

The app structure was designed to provide intuititve navigation, with clear paths to accessibility features and simple access to artwork information.

Art Access Sitemap

User Flows

Mapping the key user journeys through the app, from first-time users, to browsing artwork, to adjusting accessibility settings.

First-Time User Journey

First-Time User Journey

Wireframes

Low-fidelity wireframes helped me explore different layout options and test the placement of accessibility controls before committing to a final design.

Art Access Wireframes

Style Guide

A comprehensive style guide built with accessibility at its core, featuring ADA-compliant color contrast ratios, clear typography, and consistent component design.

Art Access Style Guide

Key Features

Onboarding Experience

Introduction to accessibility features from the start, helping users understand how the app can be customized to their needs.

Art Access onboarding screens

Accessibility Controls

Comprehensive accessibility menu with text size, line spacing, reading ruler, text-to-speech, high contrast mode, and the ability to save custom presets.

Exploring accessibility features

Navigating to artwork, using reading ruler and zoom

Artwork Viewing & Zoom

Browse galleries, view detailed artwork information, and zoom in to see fine details up close.

Gallery browsing and artwork detail screens

Key Takeaways

This project taught me the importance of designing for specific accessibility needs rather than generic solutions. By focusing on Visual Processing Disorders, I was able to create an app that allows the user to customize their experience to their own needs.

Accessibility First

Learned that effective accessibility requires understanding specific user needs, not one-size-fits-all solutions

User-Centered Design

Research into VPD challenges informed every design decision, from typography to layout

Design Systems

Created a cohesive style guide that maintains accessibility while preserving visual appeal

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Indianapolis, IN